One of the initial goals of writing about games was to connect tidbits learned from studying psychology with instances of good design. Which is why I figured I would do something different with a post about Paper Mario. What I want to do is look at a concept from social psychology I find particularly valuable […]
Tag: world
World and Narrative in Zelda: Breath of the Wild vs. Xenoblade Chronicles X
I have a lot of cynical opinions, and one of the ones that continuously gets the most backlash and surprise from people is when I explain how this year’s The Legend of Zelda: Breath of the Wild was not that outstanding to me. When that game release it was suddenly the best game ever for […]