One of the initial goals of writing about games was to connect tidbits learned from studying psychology with instances of good design. Which is why I figured I would do something different with a post about Paper Mario. What I want to do is look at a concept from social psychology I find particularly valuable […]
Tag: Mario
Making a sequel to Mario 64: Reflections on Super Mario Sunshine and Super Mario Odyssey
When Super Mario Odyssey was announced, easily one of the most satisfying tidbits of info for a lot of people involved the notion that this game would go after the same type of gameplay as Super Mario 64 and Sunshine. That said, I’m going to be honest: I did not believe Nintendo on this. Given […]