One of the initial goals of writing about games was to connect tidbits learned from studying psychology with instances of good design. Which is why I figured I would do something different with a post about Paper Mario. What I want to do is look at a concept from social psychology I find particularly valuable […]
Tag: Design
Celeste and Narrative: The Strength of Character Development
Today’s post is a combination of two things I’ve been wanting to talk for some time: Celeste and narrative. The first should be an understandable desire. Since its release a couple weeks ago, the indie title Celeste has garnered significant attention given particularly the level of difficulty its challenges involve and the way it gradually […]
How Pokemon Could Evolve
Despite the fact I haven’t talked much about it here, Pokemon is probably up there as one of the most important gaming franchises for me. I don’t necessarily think the games are the best, but even with that knowledge in mind it is very difficult for me to not be excited about the prospect of […]
Making a sequel to Mario 64: Reflections on Super Mario Sunshine and Super Mario Odyssey
When Super Mario Odyssey was announced, easily one of the most satisfying tidbits of info for a lot of people involved the notion that this game would go after the same type of gameplay as Super Mario 64 and Sunshine. That said, I’m going to be honest: I did not believe Nintendo on this. Given […]