One of the initial goals of writing about games was to connect tidbits learned from studying psychology with instances of good design. Which is why I figured I would do something different with a post about Paper Mario. What I want to do is look at a concept from social psychology I find particularly valuable […]
Tag: Character
Smash Brothers Sequels and the Issue of Bloat
In many ways the following post has a lot of similarities to a recent one I did on Pokemon. We’ll be talking about a franchise that is, unbeknownst perhaps to some who know me, incredibly important to my childhood and a strong favorite. Not only that, but it’s a franchise that has boasted success since […]