One of the initial goals of writing about games was to connect tidbits learned from studying psychology with instances of good design. Which is why I figured I would do something different with a post about Paper Mario. What I want to do is look at a concept from social psychology I find particularly valuable […]
Category: Narrative
Celeste and Narrative: The Strength of Character Development
Today’s post is a combination of two things I’ve been wanting to talk for some time: Celeste and narrative. The first should be an understandable desire. Since its release a couple weeks ago, the indie title Celeste has garnered significant attention given particularly the level of difficulty its challenges involve and the way it gradually […]
World and Narrative in Zelda: Breath of the Wild vs. Xenoblade Chronicles X
I have a lot of cynical opinions, and one of the ones that continuously gets the most backlash and surprise from people is when I explain how this year’s The Legend of Zelda: Breath of the Wild was not that outstanding to me. When that game release it was suddenly the best game ever for […]