One of the initial goals of writing about games was to connect tidbits learned from studying psychology with instances of good design. Which is why I figured I would do something different with a post about Paper Mario. What I want to do is look at a concept from social psychology I find particularly valuable […]
Category: Learning
Crash Team Racing and the Case for Single Player Gameplay in Multiplayer Games
I’ve been writing a lot about Nintendo a lot, and despite there being a reason for that (the overwhelming amount of design genius combined with controversial design choices give me A LOT to think about), I felt like making a post about something completely different. So today I will instead call back to my Playstation […]