One of the initial goals of writing about games was to connect tidbits learned from studying psychology with instances of good design. Which is why I figured I would do something different with a post about Paper Mario. What I want to do is look at a concept from social psychology I find particularly valuable […]
Month: March 2018
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Crash Team Racing and the Case for Single Player Gameplay in Multiplayer Games
I’ve been writing a lot about Nintendo a lot, and despite there being a reason for that (the overwhelming amount of design genius combined with controversial design choices give me A LOT to think about), I felt like making a post about something completely different. So today I will instead call back to my Playstation […]
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Smash Brothers Sequels and the Issue of Bloat
In many ways the following post has a lot of similarities to a recent one I did on Pokemon. We’ll be talking about a franchise that is, unbeknownst perhaps to some who know me, incredibly important to my childhood and a strong favorite. Not only that, but it’s a franchise that has boasted success since […]