One of the things I find myself easily writing a lot about when it comes to games is the multiple gaming franchises that, for some reason or another, were great during my childhood but have failed to maintain that fun over future iterations. Things like Paper Mario, for example, where the newer installations have completely […]
Month: February 2018
Celeste and Narrative: The Strength of Character Development
Today’s post is a combination of two things I’ve been wanting to talk for some time: Celeste and narrative. The first should be an understandable desire. Since its release a couple weeks ago, the indie title Celeste has garnered significant attention given particularly the level of difficulty its challenges involve and the way it gradually […]