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Month: February 2018

Fairness in Games: Why Do We Miss Mario Party?

February 26, 2018April 26, 2020 Nephy F.

One of the things I find myself easily writing a lot about when it comes to games is the multiple gaming franchises that, for some reason or another, were great during my childhood but have failed to maintain that fun over future iterations. Things like Paper Mario, for example, where the newer installations have completely […]

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Celeste Title

Celeste and Narrative: The Strength of Character Development

February 20, 2018April 26, 2020 Nephy F.

Today’s post is a combination of two things I’ve been wanting to talk for some time: Celeste and narrative. The first should be an understandable desire. Since its release a couple weeks ago, the indie title Celeste has garnered significant attention given particularly the level of difficulty its challenges involve and the way it gradually […]

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